Darts in the Heartland
 
2014 Tournament Rules
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  1. The Darts in the Heartland Tournament is an amateur, invitation-only dart tournament.
  2. The Darts in the Heartland Tournament Director reserves the right to refuse entry to any invitee for any reason.
  3. You must be at least 21 years old to participate in this tournament.
  4. If you did not receive an invitation, please email the Tournament Director at Jayshree@DartsInTheHeartland.com.
  5. If any player knowingly provides false or misleading information, the player will be removed from the tournament.
  6. All players must present a valid driver's license or picture identification with date of birth at registration.
  7. If you are unable to attend registration, you are responsible for providing a photocopy of your valid driver's license or picture identification with date of birth through your team.

    Registration

  8. The Darts in the Heartland Tournament Director strongly encourages early bird Registration. Early bird entry fee is one hundred dollars ($100.00) per team. Checks or money orders must be postmarked no later than Monday, December 30, 2013 to be eligible for the early bird entry fee rate. Checks or money orders must be made out to Darts in the Heartland and mailed to 5909 NW. Expressway, STE. A200, Oklahoma City, OK 73132-5173. There will be no refunds after Saturday, January 11, 2014.
  9. Entry fee is one hundred twenty-five dollars ($125.00) per team at registration. The Darts in the Heartland Tournament Director will only accept cash for entry fees at registration.
  10. Teams who take advantage of the early bird registration may change their team roster no later than 11:59 PM on Friday, January 17, 2014. The team captain is responsible for notifying the Tournament Director of these changes.
  11. If a player is known to be barred from any of the participating bars, he/she may still enter the tournament with the understanding that if that player's team is scheduled to play any match at the bar he/she is barred from, then that player's team must pass the barred player's turn in the games he/she is slated to play in.

    Tournament Play

  12. In tournament play, the first team to win three (3) games is the winner of the match. A match consists of four (4) games of 301 open-in/masters-out and one (1) game of 501 open-in/open-out piggyback. Masters-out means a player must use the doubles, triples, or bulls-eye to end the game. Piggyback means two (2) players on each team share a score.
  13. The freeze rule applies in every game.
  14. A player may pass on any or all darts on any turn.
  15. Matches will be played over a number of venues (barhopping).
  16. Every player in this tournament must be behind the toe line at all times during tournament play.
  17. A team wins a game if their teammate brings his/her score down to zero (0) and that team has the lowest combined score. If the score is tied, the team with the player that reaches zero (0) first wins. A team must forfeit the game and the opponent with the lowest score credited with the win if a team whose player reaches zero (0) with a higher combined score than that of their opponent.
  18. It is the player's responsibility to make sure the screen on the dart board is displaying the correct player's number prior to throwing any darts. A player must not throw his/her darts until after the screen shows that it has switched to the next player. Any dart(s) thrown early may not be thrown over or manually scored.
  19. If a player throws his/her darts when it is the turn of a player on the opposing team, all points scored will remain on the board and the board will be advanced so that the correct player may have a full turn.
  20. If a player throws when it is the turn of a teammate, all points scored will remain on the board and both that team's players will be passed on their next turn.
  21. If a player throws out of turn and it ends the game, that player's team forfeits that game. The opponent with the lowest score is credited with the win.
  22. The dart board is always right. For example, if a player throws a dart and it sticks in the Triple 20 but the board registers it as a Single 20, the player cannot manually input the Triple 20 as the correct score.
  23. If a player and/or team is absent or perceived as stalling the game and/or match when it is his/her turn, it is the responsibility of the opposing team's captain to notify the Darts in the Heartland Tournament Director.
  24. If you need to confer with your team about your next play, you must step back from the toe line. If you fail to do this, you will lose your turn.
  25. At the completion of a match, each team captain must double-check the score sheet and sign it.
  26. The winning team is responsible for calling AND turning in the score sheets (with both team captains' signatures) to the Darts in the Heartland Tournament Director. If the winning team fails to call AND turn in their score sheets, the Darts in the Heartland Tournament Director reserves the right to forfeit said team.
  27. Should any other problems arise that are not addressed above, the team captain that perceives the problem should stop the game and contact the Darts in the Heartland Tournament Director if she is not present at that bar.
  28. The Darts in the Heartland Tournament Directors decisions are final.

The Darts in the Heartland Tournament Director strongly encourages every
player to be courteous and exhibit a high level of sportsmanship.

GOOD LUCK!


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